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Seventh generation - Xbox 360, PS3 and Wii Specs http://82.148.227.125:8080/viewtopic.php?f=126&t=35661 |
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Author: | Caspius=GCHQ= [ Fri Nov 24, 2006 12:01 pm ] |
Post subject: | Seventh generation - Xbox 360, PS3 and Wii Specs |
![]() Here's the current generation: ![]() * X-box 360 * Playstation 3 * Wii X-Box 360 ![]() Specifications Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each Two hardware threads per core; six hardware threads total VMX-128 vector unit per core; three total 128 VMX-128 registers per hardware thread 1 MB L2 cache CPU Game Math Performance 9 billion dot product operations per second Custom ATI Graphics Processor 10 MB of embedded DRAM 48-way parallel floating-point dynamically scheduled shader pipelines Unified shader architecture Polygon Performance 500 million triangles per second Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA Shader Performance 48 billion shader operations per second Memory 512 MB of 700 MHz GDDR3 RAM Unified memory architecture Memory Bandwidth 22.4 GB/s memory interface bus bandwidth 256 GB/s memory bandwidth to EDRAM 21.6 GB/s front-side bus Overall System Floating-Point Performance 1 teraflop Storage Detachable and upgradeable 20GB hard drive 12x dual-layer DVD-ROM Memory Unit support starting at 64 MB I/O Support for up to four wireless game controllers Three USB 2.0 ports Two memory unit slots Optimized for Online Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music Built-in Ethernet port Wi-Fi ready: 802.11a, 802.11b, and 802.11g Video camera ready Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs Ability to rip music to the Xbox 360 hard drive Custom playlists in every game Built-in Media Center Extender for Windows XP Media Center Edition 2005 Interactive, full-screen 3-D visualizers High-Definition Game Support All games supported at 16:9, 720p, and 1080i, anti-aliasing Standard-definition and high-definition video output supported Audio Multi-channel surround sound output Supports 48KHz 16-bit audio 320 independent decompression channels 32-bit audio processing Over 256 audio channels Physical Specs Height: 83 mm Width: 309 mm Depth: 258 mm Weight: 7.7 lbs. System Orientation Stands vertically or horizontally Customizable Face Plates Interchangeable to personalize the console ![]() ![]() ![]() Playstation 3 ![]() CPU/Cell Processor PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE 1 of 8 SPEs reserved for redundancy total floating point performance : 218 GFLOPS GPU RSX @550MHz 1.8 TFLOPS floating point performance Full HD (up to 1080p) x 2 channels Multi-way programmable parallel floating point shader pipelines Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing) Memory 256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz System Bandwidth Main RAM 25.6GB/s VRAM 22.4GB/s RSX 20GB/s (write) + 15GB/s (read) SB 2.5GB/s (write) + 2.5GB/s (read) System Floating Point Performance 2 TFLOPS HDD Detachable 2.5" HDD slot x 1 USB Front x 4, Rear x 2 (USB2.0) Memory Stick standard/Duo, PRO x 1 SD standard/mini x 1 CompactFlash (Type I, II) x 1 Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2) Wi-Fi IEEE 802.11 b/g Bluetooth Bluetooth 2.0 (EDR) Controller Bluetooth (up to 7) USB2.0 (wired) Wi-Fi (PSP®) Network (over IP) Screen size 480i, 480p, 720p, 1080i, 1080p HDMI HDMI out x 2 Analog AV MULTI OUT x 1 Digital audio DIGITAL OUT (OPTICAL) x 1 Drives CD-ROM PlayStation®2 CD-ROM CD-DA (ROM), CD-R, CD-RW Super Audio CD Hybrid disc(HD layer/CD layer), HD layer DualDisc (audio side), DualDisc (DVD side) DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW BD-ROM, BD-R, BD-RE ![]() ![]() ![]() Wii ![]() Processors: * CPU: PowerPC based "Broadway" processor, made with a 90 nm SOI CMOS process[58], reportedly clocked at 729 MHz[55][56] * GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process[59], reportedly clocked at 243 MHz[55][56] Memory: * 88 MB[55][56] main memory (24 MB "internal" 1T-SRAM,[60] 64 MB "external" GDDR3 RAM)[61] * 3 MB GPU texture memory[55] Ports and peripheral capabilities: * Up to four Wii Remote controllers (connected wirelessly via Bluetooth). * One SD memory card slot. * Two USB 2.0 ports. * One Sensor Bar port. * Four Nintendo GameCube controller ports. * Two Nintendo GameCube memory card ports. * Mitsumi DMW-W004 WiFi 802.11b/g wireless module * Compatible with optional USB 2.0 to Ethernet LAN adaptor. Built-in content ratings systems: * CERO,[citation needed] PEGI, ESRB Storage: IBM "Broadway" CPU within the Wii console * 512 MB built-in flash memory. * Expansion available via SD card memory, 2 GB maximum supported capacity. * GameCube Memory Cards (for saving GCN games only). * Slot-loading disc drive compatible with: * 8 cm GameCube optical disc. * 12 cm Wii optical disc. * Mask ROM by Macronix.[62] Video: * Up to 480p[63](NTSC) or 576p (PAL/SECAM), will work with any TV or projector. * Component (including Progressive scan), RGB SCART,[64] S-Video, or composite output. * 16:9 anamorphic widescreen.[63] Audio: * Main: Stereo - Dolby Pro Logic II-capable.[65] * Controller: Built-in speaker ![]() ![]() |
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